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Post by Maverick on Dec 5, 2012 16:16:10 GMT -5
Currently what you can do is very limited. You can register, login and join an existing facility. I'm still working out bugs with the account page, but those should be resolved shortly.
I'm hoping to add in basic personnel management in very shortly. You'll be able to transfer the few guards, researchers and cla** D's that you own between the different SCPs. Adding functionality to them will take a while though.
After Christmas, expect major updates, and hopefully a fully playable version within a couple months (I say a couple months because it may be sooner or it may be later, but this is may best guess for now).
I will still need people to check through existing pages and check for bugs, as I can't cover everything. Any help would be appreciated.
Also, please be sure to put any suggestions for events or SCP's to include can be put on the collab thread. This would be greatly appreciated. I need lots of ideas to put in and make this game as great as it can be.
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Post by Maverick on Dec 7, 2012 14:52:31 GMT -5
Update:
I've been working on bugfixes and security the past couple days, found a few glaring holes that needed to be fixed. All in all, most everything that's set up currently is more streamlined and I'll be able to start on the meat of the project.
Also, on a side note, I was thinking about switching to a more stable host, however, this puts a limit on the db's I can have, so I'm still not totally sure whether I should move or not.
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Post by Maverick on Dec 8, 2012 19:26:17 GMT -5
Spent today writing up some of the events (the concepts and specifics that is, not the actual code yet ) I have 25 so far, mostly for 008, 106, and 076 as they're some of the more high-risk SCPs. With regards to events, I'm think I'm going to limit the number of actions you can perform in a certain time period, to keep people from exhausting all the events too quickly or keeping other players from doing anything (maybe limiting it to two to three actions per hour, not counting experimentation, personnel allocation, etc. just major events) I'm considering a couple different interfaces for dealing with events. A) A page you can go to that lists all of the different things that have to be handled. B) A page that shows a general layout of the facility with more detailed diagnostic information on each SCP, especially around their containment chambers. For example, it would display alerts if systems for 076 have failed or acid levels are getting low on 682, etc... This of course would be in addition to accidents (D's being exposed to 008, 106 escaping, etc.) and attacks from the outside. (if you couldn't tell, I'm favoring this interface at the moment). The next week won't have that many updates due to it being finals week at my univ, so if all goes well, more updates will follow in a week.
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Post by thesauronsservant on Dec 28, 2012 9:32:37 GMT -5
Any news?
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Post by Bluefox0 on Nov 4, 2016 23:14:38 GMT -5
Yo, long time no see. Surprised this is still up honestly but I was wondering how things have come along with the game. Probably dead. Still hoping though >.>
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